![]() ![]() Nathan Madsen’s chill lofi score fits the tone well, especially in the narrative segments, but I mostly enjoyed the moments when I could blast We Are The Union while playing. Trial and error and tiresome repetition become way more drawn out because of how necessary the Fancy meter is to success.įor as disappointed as I am with SkateBird, the soundtrack is not disappointing at all, though the fact all the licensed music is locked behind collectables means it takes a while to reach the highest highs. A full Fancy meter is more or less required. That gets worse when a chunk of missions are based on exploring levels to find different items, usually needing to trick off of certain ramps or rails to get them. Your bird won’t be able to skate up most hills if your Fancy meter isn’t at least partially filled, which means if you want to move around to different parts of a level, you have to make sure your meter is always filled. You can tweak a lot of the settings for controls to a high degree, but no matter how I tweaked the speed or tricks, nothing ever felt right.Īdding to the controls frustration is the reliance on the Fancy meter, which increases your speed as you land tricks without bailing. Humor can be found in watching your bird bail and bounce around the level, but the imprecision stops being endearing at a point. I regularly got stuck on in-game geometry and never felt like I had a good handle on how my bird moved and responded as I zoomed around levels trying to complete quests and keep up combos. In SkateBird, the controls are flighty and loose, which might make sense because you’re a bird, but makes it incredibly frustrating to play. That’s true for arcadey experiences like Tony Hawk or more simulation-heavy ones like the Skate series. One of the key parts that makes other skateboarding games engaging and rewarding is tight controls that, once you learn them, let you do incredible tricks and combos. It was better to just aimlessly skate around, even if that was still suboptimal. Quest markers are dotted there, but it’s clumsy to try to go between the menu and playing to figure out where to go next. A mini-map does exist, but only a small zoomed-out view of the whole level that is found on the pause screen. While the levels aren’t incredibly large and labyrinthian, they are big enough and the quest givers are small enough that it’s difficult to just spot them while skating around, especially when playing in handheld mode. Finding missions in the world, however, is a chore. I appreciate the appearance of the avian Anthony Hawk. The writing is good-natured and silly with a lot of humorous recurring characters. A cute narrative drives everything forward, as your bird misses Big Friend (aka their human owner) and tries to figure out how to get them to come back home. It takes a while but is much easier than trying to get it legit.The primary focus is on a campaign mode where you journey through different levels, completing missions to unlock the next one. For the 100k, 150k, and 200k points I literally just left my bird stalling on a ledge and let the score go up. However, I found it needed to be your one and only trick in the time period. You can get ALL the scores by simply stalling on a ledge and waiting for the points to go to whatever you want them too and it does not matter if the time gets to zero. It is better to turn it on and off when you need it.ģ. I found the Super Push cheat to actually make a lot of the game more difficult. It doesn't make you fail any of the missions.Ģ. Use it whenever possible to avoid skating. I do have a few tips though for anyone reading this:ġ. Definitely makes a game I would have probably started and gave up on a relatively easy completion. I can't imagine the ratio will stay too high on TA with such a great video guide to use. Some of these missions just about drove me crazy trying to do them. I never would have got the completion without using it. This was an extremely well-made video with great commentary. ![]()
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